Gamewave
A project merging UX/UI design with product design to create a futuristic experience of 3D-printed food for gamers. Through an ecosystem based on food delivery, an NFT and crypto marketplace, and custom door-to-door deliveries, it optimizes the food preparation process and helps gamers stay healthy through proper nutrition.
Project Lead: Jessica Lam
Design Lead: Martin Botero
Interface Lead: Vincent Lee
Prototype development: Seth Leister
UX Design
UI Prototyping Using Figma
Interface Design Using Figma
Sketching
3D Modelling Using Rhino
Rendered Using Keyshot
3D Printing
2022
Secondary Research
The Start of it All
Cultured Meat
Crypto
NFTs
Tasked with designing for the future, we looked into several emerging technologies to find an opportunity space in a very unsaturated market. We ended up looking into:
Nanotech
Food 3D Printing
Laser Cooking
From there...
We began doing
Secondary Research
To find a space where these technologies would be viable and it is how we arrived to our
Problem Statement
where we found that gamers are spending hours playing games and aren’t taking care of their dietary needs. This brought us to our
Opportunity Space
Where we decided that we wanted to fulfill gamer’s nutrition by facilitating the meal-prep process and appealing to their food interests.
Expected Outcomes
1
Helping gamers develop healthy eating habits
2
Allowing them to explore different food cuisines
3
Save them time when prepping food
The Birth of Gamewave
With this problem space in mind, Gamewave was born. A concept that would automate the process of food making by using
Food 3D Printing
cooked using
Laser Cooking
and would appeal to the audiences interests by offering them a variety of recipes coming from videogames, movies, and other forms of media which they could purchase through
NFTs
Primary Research
We began performing surveys to find out how willing users would be to adopt this technology and discovered that:
Target Audience
With this in mind, we decided our target audience to be
Gamers who spend 6-8 hours playing videogames
This would include:
Gaming Enthusiasts
Streamers
Professional Gamers
Initial Design
Wireframes
As we began developing our digital prototype, we began to lay out what should be included in the app.
Initial Product Design
Users would be able to browse between several recipes based from videogames, movies, and TV shows. They would also receive suggestions based on what they would input as their preferences, allergies, and dietary restrictions in the onboarding process
Once users purchase the recipe, they would own it as an NFT and would be able to order the required ingredient packets for it
Users would be able to order as many of the recipes as they want to, which would get delivered directly to their home
We then began to figure out how the device would function and how it would turn the food packets, 3D print the food, heat it up, and get the food organized on a plate
Initial CAD Model
A screen to display the Gamewave UI that would help connect the mobile UI experience with the device
A space to place the plate where the food would drop from the top compartment into
Side compartments to mount the food packets, and needles to extract the food from the packets
Final Design
The Marketplace
After feedback on what the marketplace should include, the final marketplace was designed so it would:
Allow users to add NFT Recipes of their favorite shows, movies and videogames
Users can order ingredients from recipes they own to load onto the device
And through the onboarding expereince, they would be able to filter out allergies, dietary restrictions, and select their favorite movies, videogames, and TV shows to get recipe recomendations from
Final Device
The screen would allow the user to choose which recipe to print
Additionally includes options to function as a normal oven
Cooling section on the side would keep food packets loaded onto the capsules cold and fresh, ready to print
Food packets when received are loaded onto the capsules, and then loaded onto the cooling section
Scalability
As technology evolves, in the future, thanks to
Nanotechnology
this process could be
Automated
by using nanotechnology to monitor
Ghrelin Levels
where ghrelin is a hormone released by the body when it is hungry, allowing the device to figure out when the user is going to be hungry and automatically start making the food
Chip to communicate with the nanobots, designed to be worn as a necklace or on the wristband